*Magic*Words
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Basic Lingo

Welcome to Magic Words! This article will focus on the new and powerful game called MAGIC. We will talk about cards, lingo, and basic game play. So, let's begin with some lingo to prepare you for upcoming articles.

INSTANT

These cards come into play as soon as they are cast. They focus on instant healing, damage, and power-ups for your creatures.

INTERRUPT

These cards are just like Instants, except they usually add land.

SORCERIES

Another name for Instants, they do just about anything.

ENCHANTMENTS

These are permanent spells. They last the whole time during the game, and they usually power-up a creature or give a creature a disadvantage.

CASTING COST

This tells how many land (mana) you need to cast a certain spell. This includes summoning creatures, instants, and enchantments.

POWER/TOUGHNESS

This is on the bottom right-hand corner of the card. They apply only to creatures. They look like 1/1, 2/2, and so forth. The power is how strong a monster is when he attacks. The toughness is how many power points he can defend with when he is attacked.

MANA

This is your land supply. There are five basic lands, they are SWAMPS, FORESTS, PLAINS, MOUNTAINS, and ISLANDS. In this game, you are two wizards fighting against each other. In order to cast your spells, you must draw your magic from these lands. At the top right corner of the cards, they will tell it's casting costs. They tell how many mana you need to cast your spell.

And last but not least:

UPKEEP

This is the stage right after you draw a card.

Well, I hope this article will help you on your way to be a MAGIC master. Good luck, and I'll see you next time. Issue 1 - Written by Jason Moore


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