Blue Cards
Well, this is the fifth issue of MAGIC WORDS, and I'm still
rockin'! Today, we'll be looking at BLUE cards. So, let's get
started.
Acid Rain - 3 MANA & 1 ISLAND
Destroy all forests in play.
Boy, that's a tough break for all of those green people out
there. Not only does it mess them up, but it automatically
destoys all of those strong creatures with a forest upkeep cost.
Hey, works for me.
Amnesia - 3 MANA & 3 ISLANDS
Examine target player's hand.
Target discards all non-land cards in hand. This card is even
cooler than the one above. Say that your opponent has a powerful
creature just waiting to come out, and then you play this card.
No more monster!! I love it!
Air Elemental - 3 MANA & 2 ISLANDS-4/4-Flying
This card is
pretty cool. It does major damage, and only flying creatures can
block it. That's a good power to have.
Animate Artifact - 3 MANA & 1 ISLAND
Does not affect artifact
creatures. Target artifact becomes artifact creature with power
and toughness equaling its casting cost; target retains original
abilities. Whoa. If you take an expensive artifact, and you mix
in this card, your opponent will get a powerful recipe for
trouble. I think it's called a can of wuppass............
Ancestral Recall - 1 ISLAND
Target player must draw three
cards. Are you low on mana? Do you need a boost of power? PLAY
THIS CARD!!! Not only can this help you, but it can hurt your
opponent as well. Rock on.
*LOSER OF THE WEEK*
Aether Storm - 1 ISLAND
No summon spell may be cast. Any
player may pay 4 life to bury Aether Storm. Effects that prevent
redirect damage may not be used to counter this loss of life.
This card has the potential to make it to the chart except for
one thing. YOU CAN'T SUMMON CREATURES EITHER!!! This card
sucks.
Join me next time as I review GOLD cards.
Issue 5 - Written by Jason Moore
Copyright1996, Old Dominion X Press
Old Dominion X Press
Webmaster
On Line: 09-Jun-96
Revised: 18-Aug-96